DESIGNER & DIRECTOR
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Disney Dream Kingdom

CO-CREATOR: Mike V
SR UI/UX DESIGNER: Mike V

concept art: Mike V


co-Creator, vp of game design: Steve meretzky
Game designer: greg Costikyan
VP, Studio ep: Kenny shea dinkin
Disney imagineering consultant: Tom morris

 

DISNEY DREAM KINGDOM

Sparked by the acquisition of Playdom by the Walt Disney Company, Playdom's VP of Game Design (and video game legend), Steve Meretzky and I set out to bring the Disney theme park experience to Facebook's social gaming platform. Build the Disney park of your dreams right inside Facebook. Build your favorite restaurants, shops, rides, and even enter into the rides to experience them first hand through amazingly rich mini-games. With our idea greenlit, a studio was built from the ground up to begin work on this massive game. The vision expanded into a full 3D immersive world. We worked with Disney's fabled Imagineering group as well as Disney Consumer Products to create tradeable enamel pins based on artwork I created for the game.

In the end, our ambitions were too ahead of the technology and after 2 years of dreaming and making magic, Disney Dream Kingdom was shuttered never officially launching.

My responsibilities included leading UX/UI Design, game design, concept and production art, and visual design. I also created the logo and worked with marketing on branding assets.

 
 
Concept UI visual design for Big Thunder Mountain mini-game

Concept UI visual design for Big Thunder Mountain mini-game

 
Early exploration of "next-level" social interactions in social games.

Early exploration of "next-level" social interactions in social games.

Early UI explorations. Sketched digitally in Photoshop with Wacom Cintiq

Early UI explorations. Sketched digitally in Photoshop with Wacom Cintiq

The Dumbo Attraction. 3D modeled by our amazing artists. I didn't have anything to do with this but it looks awesome and helps tell the story.

The Dumbo Attraction. 3D modeled by our amazing artists. I didn't have anything to do with this but it looks awesome and helps tell the story.

Vinylmation Integration UI Art: Scott Hartley

Vinylmation Integration
UI Art: Scott Hartley

Concept for attraction construction phases

Concept for attraction construction phases

Mystery Box opening storyboard. UI Art: Scott Hartley

The 12 resources players would have needed to collect. Most of these were turned into collectable enamel pins.

The 12 resources players would have needed to collect. Most of these were turned into collectable enamel pins.